And the extra building hp applies to your building in fuedal age, which means you buy even more time while they sit there just attacking houses. Trash units are also really good defensively, and cheaper trash means you'll win out in the late game usually.
BEST AGE OF EMPIRES 2 STRATEGY UPGRADE
And then when the ai starts getting trebs, the war wolf upgrade gives british trebs 100% accuracy, which makes it easy to just snipe all their trebs You're vulnerable to rams, but ai doesn't go around castles, and if you've got like 3 castles in 1 location its hard for them to get enough rams to overpower you. they've got a good economy cause of cheaper tcs in castle age (and the ai's feudal pressure is terrible so there's no issues getting there, plus they'll just run into tcs so you're almost safe until imperial age). On top of the civs mentioned, I'd add in Britons. Blackforest and highlands are an old standbye for this.įor upper difficulty new AI the better to hamstring and kill them fast as defenses cannot hold. This will have mixed results with newer AI depending on the map. Orignal AI also will stream through any hole in a wall, so you can use this to create death funnels. Orignal AI has a glitch where they don’t attack gates or rarely attack them so this can be used to mess them up. The original AI will select for archers first so you can make a lot of headway, plus experimenting with things like ChunKu, and Kamluks/slingers can be good here. Koreans: 33% wall construction and +2 tower rangeīyzantine: Buildings having up to 40% more HPĬhina: Walls and Towers 30% HP with upgrade.įranks: 25% cheaper castles allowing for easier map controlīulgrians: Krepost being mini half price castles for better faster map control.Ĭumans and there extra town center and 50% palisade walls if you want to think in that.Īgainst moderate and below AI especially original AI or campaigns or matches with low pop: A box: 5 monks, 20 halberdiers, and 20 archers on stand ground box formation can make a lot of work of things. Teutons: Castle range by +3, and garssioaned infantry shoot arrows, and they have their double garrison bonuse